IceFrog do his best and make an ideal game from such simple fan-made map. Each new match played differently. Secret lies in the variety of hero combinations and items, proper use of map and understanding of the games mechanics. We will talk talk about this in that article, but in the contest of Juking.
Juking – an integral part of the game, dodge skill from blows and spells, the correct use of regional advantages, and unexpected, as they may seem, crazy moves. Some of things are difficult and beginners doubtfully can use them, but other basic, easy to learn and apply in practice. Good players are distinguished from normal in the possession of such techniques. In the conventional sense Junking – means to dodge enemy attacks, run through forest, avoiding spells, etc. However, such basic skills can be used not only in the escape, but also on the stage of lining or in team fights.
With a right movements support heroes not only leaves Carrt with creeps tete-a-tete, but also can completely steal all exp and money from the enemy hardliners. Of course some play with support only for fun, or just do not know how to play them properly. They push lines, attack creeps and etc. But a good support, that know a “secret” trails in jungle can easily harras the enemy without being notice by creeps.
While we use standart trail in jungle, we can not surprise our opponent. But if we use that “secret” trails, then we can flank our enemies, or just inflict a surprise attack that will chill him a little bit. Do not forget that your Main Objective – Let you main carry a safe lining, and let him freefarm as long as possible. Ganking enemies is not our job.
These positions are the most comfortable for the supports. It give a great review of the map, variability of movements, and the ability to pool a large camp of neutral creeps. Remember that wards are your job, always keep enemies in sight.
With successful juking you will hit your enemies with hit or two and then hide in the fog of war or trees. Feel free to use your attacking abilities or simply harras him. If you do all properly then the enemy has only 2 options: Retreat in jungle, or stay and risk with his own life.
Pay attention to the time – every 22 and 52 sec creeps walk past by tier-1 tower. Pass these creeps and keep to zone enemy. If you can drive him under a tower then you have done all right.
What can you do at a hard line if you meet a really good team, in which support know their role? Answer is simple, try to get as much exp as you can, and wait for a help. But there is a few tips. If you play as a Dire then you can take this (on picture below) position and just sit there and collect exp. Remember that you will receive exp only if creeps are killed in 1300 range.
Of course there is a possibility that support can check this spot, but even in that case you have a way to retreat. While you hero receive exp you can drink a tea, or just look at the map more closely. At 3-4 min you will have a 5 lvl. You will have an advantage in exp if opponent supports shared exp with theirs carry.
Juking on middle line requires some certain skill. There is no trees, and you can not wait for help from anywhere. How to juke then? First of all juking – intellectual competition between players in which you need to use everything that you can.
While playing some heroes ( Shadow fiend, Magnus, Kunkka and etc) that have animation of skills you can use that skill and then immediately cancel it by pressing S button. If you done this properly then your hero will start an animation of attack, but mana will not be consumed. The enemy, seeing or hearing the attack may depart or cancel their attack. Such simple trick can beat the opponent in the number of finished off creeps, and also you can bait them for some spells.
Also on the middle line you should take into account the factor of relief. At night, when the viewing distance decreases, the characters do not see what is happening on the hill. So it is possible to catch the enemy hero, for example, with the ultimate from Shadow Fiend.
There is still a popular feature of using illusion runes. Bite on the illusion in the early game is quite difficult to read, as the heroes damage is small, but it’s still a risk. Employing this rune, stop and run with one of your copies, and most likely, the enemy will follow it.
Other Boost advices: