Latest Dota 2 Patch 7.09 did not bring anything new in the game, and therefore it did not touch the meta at all. All supports are still benefitted from a reduced courier price.
Huskar – The Burning Spear
Huskar is still climbing up to the top of the most popular champion in the last couple of months, and now he is on the 3rd place in the Very High skill bracket with 57% win rate.
Bounty Hunter – greed is good
Early we all predicted that all invisible heroes in dota 2 will become weaker because supports now have extra gold for sentry wards, but Bounty Hunter became only stronger. He is slowly returning to the pro scene, and pub players now picking him much more often. All thanks to the Spirit Vessel, that is 45% cheaper than Guardian Greaves and counter such meta champions as Dragon Knight.
Chen – leader of the pack
Impressive 55% win rate in the 5k+ MMR bracket, making Chen one of the most successful support in the Dota 2. His power is fully opened in the fast win strategies. At the 20 level, Chen’s creeps became really powerful and not every team could quickly exterminate all of them.
Terrorblade – a guest from hell
Terrorblade is now the prime core of every game. His amount of Armor making him very strong against physical damage, and his ability to farm with abnormal speed gives him a throne in our Meta Rating of 7.09. Only a few champions could opposite Terrorblade in the end-game, but right now all of them are not popular.
Heroes, which, in recent times were not particularly popular, can again become relevant. The popular analyst Shane in his tweet lists the characters that we’ll probably see next month.
Doom | Reborn in fire
Recently Doom increasingly appears on the professional stage. Players of the Team Empire Miposhka and Chappie played as Doom on the DreamLeague introductions early. Zai also played as Doom during his speech yesterday at WCA Qualifiers. The hero’s win rate in high-skill is 52%, but low-skill player nearly forgot about this hero and Doom has a low percentage of winrate.
The tree of talents gives a special impression in comparison with other heroes. At the 20th level, Doom can devour ancient creeps. “His Infernal blade has a divine power,” Shane said.
“The hero sets the enemy on fire with his burning sword, stun for 0.3 sec. Target is on for 4.0 seconds. and gets 40 + 1.25% / 2.5% / 3.75% / 5% damage from maximum health per second, and the cooldown on level 4 is only 4 seconds. “
The presence of the game character on the pro-stage grows the same as in the pub, just think about his capabilities. The absence of Doom in games does not give the right to forget about him.
Chaos Knight | From Chaos we born to Chaos we will come
Recently, the Chaos Knight was been performed well by Resolut1on and Crystallize on the qualifications WCA EU. His winrate is 54.8%, and over the past week, it has grown to 55.5%, making him this month the seventh on the list of the most successful heroes. At the moment, the “knight” is on the rise. The slowly growing popularity of Chaos Knight is part of a new trend for heroes based on illusions that can end the game and rise to enemy high grounds, which has become more difficult since the appearance of the shrines.
Manta Style & Heart of Tarrasque make illusions harsher, and they are quite difficult to kill without a good counter in the opponent’s team. Chaos Knight absolutely destroys single heroes, such as Viper,Wraith King, Ursa, Huskar, etc. To deal with Chaos Knight, you need heroes such as Earthshaker, Jakiro,Sand King or other heroes with good AoE damage. Omniknight is also a good counterpick to the Chaos Knight.
Spirit Breaker | He will chase you until you dead
The current meta-game is very focused on all stages of the game. The best hero for this need is a hero who can attack among the entire map. The Spirit Breaker has a great mobility.
The hero does not need to be constantly present on the lines, he is too cool for this, just give him the opportunity to run around on the map. He gives visions, can handle most of the characters one on one, and his abilities have short cooldowns, which is the key factor why the Spirit Breaker is deadly. With the recent hero again begins to gain popularity.
The hero is easy to learn, and the thoughts about the bomb “Lifestealer Naix -Spirit Breaker” make you shudder enemies. If the Spirit Breaker plays against you, then you need to focus on the wards as much as possible. Eul’s Scepter cancels Charge of Darkness and makes the character look like a fool. A firm purchase.
“If my team has a Spirit Breaker, the chances of winning increases up to 80%, he just kills everything that moves,” Shane joked.
As we all know, Dota 2 is developing every day, and every new patch brings something new to the game. That’s why our portal wants to please you with another article on the topic: how and on whom to raise MMR in patch 7.06f.
This month, with the 7.06f patch Windranger, has a win rate of 49.62% and a pick rate of 14.72% on average on all ratings. Over the past two weeks, we have seen a rise in popularity and share of victories – and there are reasons for this. In the new patch, the character changed the Shackleshot’s ability a little, namely, increased the duration from 1.5 / 2.25 / 3 / 3.75 to 2.0 / 2.6 / 3.2 / 3.8, but also increased the recharge time from 12 to 18/16/14/12.
It is worth noting that Windranger was not popular in the past The International 2017, but the hero is quite popular on all ratings. With a nice attack animation, escape, a good ability to deal damage and no less useful ultimacy, with the proper assembly of artifacts and the pumping of the right talents, this character can become the cause of many of your victories.
On the example of the professional player Ludwig ‘zai’ Wolberg, we can consider how to win on this hero. Of course, in the process of the game you can, and sometimes even need to bring something of your own, but for the template, you can take this particular model. zai from the very beginning of the game actively moves around the map and tries to help his teammates. With pumped to the fourth level Powershot zai literally destroys his enemies one by one, thereby capturing the superiority at the beginning of the game. Lovely in the meta of the present time, Linken’s Sphere artifact is perfectly combined with the mobility of this hero, especially with an abundance of opponents with targeted abilities.
The talent that appeared in Windranger in patch 7.06, giving invisibility to Windrun is almost the best talent in the game, and, undoubtedly, it is worth paying attention to. Even if the enemy will actively use items that help overcome your invisibility, a short recharge of Windrun in combination with the above Linken’s Sphere is unlikely to leave them any chance to defeat you. To sum up, I’d like to add that by the 30th minute of the game Windranger is able to defeat almost any opponent one-on-one with appropriate artifacts and with the help of Shackleshot and Focus Fire.
This hero was and remains one of the strongest carry in Dota 2. Along with the other heroes of this position, Sven is the most stable and easy to implement character. The ability Warcry in the aftermath of the last patch has received increased recharge. This change can not make Warcry, giving at the last level of pumping 20 units of armor, bad for the implementation of the ability, so that Sven did not become the less dangerous hero.
With his Great Cleave ability, a character with the help of allies can easily obtain the necessary artifacts to complete the game. At the moment, Sven Sven has a win rate of 52.77% and with the correct use of this hero, you can literally win alone.
It would seem that everything is so easy and understandable when playing on this hero, but it is worth taking into account a couple of points in order to win. In its swing of ability, preference is given to the Great Cleave, because it is this ability that allows you to quickly farm your line and the forest. Ideally, you should ask your allies to make stacks in the jungle, in order to quickly acquire the necessary items. Do not be greedy with skills when killing ancient creeps, so you can quickly deal with them and return to the farm on the line, or even join your allies in killing an enemy hero.
On the example of the Jordanian champion of The International 2017, Amera “Miracle” al-Barkawi, you can see that he mines gold for twenty minutes and then destroys two heroes of the opposing team alone. Mask of Madness in the absence of a lot of instant damage from enemies, combined with God’s Strength simply does not leave a chance for your enemies. And if your team has a hero like Enigma or Magnus, you can not only have full domination over the enemy throughout the game, but you can also turn almost lost matches. All in your hands!
If the above characters are only suitable for players who prefer the main roles in the game, then Lion will be a pleasant surprise for those who prefer to play the role of support in the game. Win rate of this character at the moment has a weak indicator – 47.56%, but it has grown very much in comparison with the indicators a month ago. In patch 7.06f, Lion’s 20 level talent has been changed from + 8% to +300 damage from Finger of Death, which gave to the already strong ability a good boost.
Considering Lion as an independent support it’s worth noting that it is able to keep the enemy hero under control as much as 6.6 seconds with Earth Spike and Hex, which can become a critical time for many enemies. Often and without the help of the team, Lion quite successfully copes with the enemy hero and can kill him alone, but the participation of your teammates will not be superfluous and you can turn the game in your direction without any problems. The aforementioned Finger of Death in combination with Aether Lens and Aghanim Scepter without magical protection can inflict 1500 damage to the enemy on the area, which is simply unbelievable.
Also, Lion is very mobile and useful at the beginning of the game thanks to the assembly of Tranquil Boots and its Mana Drain abilities. Do not forget that the presence of support in the game, and in particular such as our hero contributes to your unconditional victory over the enemy. In support of all of the above, I would like to show you the game of ex-player, and now commentator Nicklas Wagamama Hegstrom, with the exception of his assembly of Mask of Madness, which in a serious game is not suitable for Lion.
Finally, it was decided to leave, perhaps, the most successful example of the hero, on which it is easy and pleasant to raise MMR – Necrophos. I want to start with the fact that the hero in patch 7.06f suffered a change in the recharge of his Ultimate – Reaper’s Scythe from 90/80/70 to 100. To immediately relieve tension, it is worth saying that it did not in any way affect the utility of the hero. Excellent abilities and a large abundance of suitable artifacts when combined give Necrophos a win rate of 56.29% at the moment. This is a brilliant indicator and currently, it is only growing.
Necrophos is a hero who shows himself from the best side in any of the roles. The hero perfectly stands face-to-face with the enemy character on the central line, is able to endure the beginning of the game on a complex and in the extreme case suitable for the farm on an easy line. That’s why it’s suitable for most Dota 2 players.
The hero fits perfectly into the meter of aggressive play and is capable of destroying opponents on a cooldown of the Ultimate. The disadvantage with the long recharge time of Reaper’s Scythe is corrected by the purchase of Aghanim Scepter. Incredibly strong ultimacy and ability are complemented plus a whole good tree of talents. +40 Damage at level 10 is an excellent improvement in order to quickly inflict the necessary amount of damage to use Reaper’s Scythe.
Depending on the course of the game, Necrophos can easily become a good tank or someone who can quickly get the enemy hero out of action. In the first case it will help Blade Mail and Hood of Defiance, and in the second one you can try to assemble through Dagon. Situations are different, but from what you choose – it may well depend on the outcome of the battle. And to convince us again will help Wagamama:
A couple of days ago on Reddit a heated discussion arose – many users believe that this time the Battle Pass gives much less than in the last year. As arguments, the players bring statues and HUD, as well as the number of innovations compared to last year’s variation.
Battle Pass – Rewards Comparison
We decided to understand in detail what project Valve has done better. For a start – the comparative characteristics of the two Battle Pass. One of the main indicators: the number of gifts for a regular purchase. We also compared the level 100 passes – on the one hand, a good player will be able to achieve this on his own, on the other hand, this upgrade is not so expensive and is available to the majority.
Battle Pass 2016
So le’ts begin with the Battle Pass of the past year. Battle Pass 2016 rewards for purchasing:
Three Immortal Treasure
3x Lina’s Battle Blaze for EACH quest
Block for a statue
Three Trust of the Benefactor
And this is not over, after reaching 100 level of the Battle pass you will receive:
Five more immortal treasures
Style for a courier
Other BIG rewards:
3x tokens (395)
And of course new DOTA 2 features:
Next Arcane voting
Trials of community
Teleport with a team logo
Battle Pass 2017
Battle Pass 2017 rewards for purchasing:
3 Immortal Treasure
Slark’s Riptide Rumble – each week
Rewards for reaching 100 level:
Six Immortal Treasures
Second courier’s style
Sound for the chat circle
Bottle with a liquid
Trust of the Benefactor
Other BIG rewards:
Nine immortal treasures (375)
Last courier’s style
So, immediately noticeably – several awards for the purchase of Battle Pass users have missed. Some suddenly were spread out to distant levels (for example, the new announcer is available not with the first level, but only at level 75), others disappeared altogether. This year, Valve refused to add any HUD and statues, as well as bonus chests for the new record of the prize fund (if users manage to do it).
It seems that there are more awards for the first hundred levels but in fact, they were taken from the first level of the 2016 sample. In general, the number of chests, styles, roulettes and cards of the each Battle Passes were equal, but this can hardly be considered a plus – It rather means that Valve this time did not come up with anything new in terms of gifts.
Curiously, this time the last style of the courier “moved” at once to 225 levels – taking into account that besides this, only the chest and cards are presented as prizes. Finally, the last important update – in 2017 you can not sell any items that you receive from chests
Valve showed several more interesting ideas – double rating, quiz, chat sounds. But in fact, it is rather mini-features, which are difficult to compare with all last year’s challenges, that were such cool. However, the time for skepticism has not yet come – just wait for the very campaign and the secret prize for the 245 level. Who knows what’s in there, ahead?
Want to achieve high rank in Dota 2? Check next articles:
Yesterday it became known that The International 2017 would be water themed. Valve encouraged artists to participate in the creation of cosmetic kits for the traditional thematic chest – Collector’s Cache. Is this statement limited only by the spoiler of the subject matter of The International 2017?
New hero in Dota 2 – Water Spirit Breckin
The Internation 2017 is near, and the main theme of the tournament will be Water element. So Valve is starting to receive fan arts of the Collector’s Cache from the community’s artist. Do not limit yourself with the heroes that associated with water, try to surprise us. And we ask artist to not drawing any human skulls, blood and other gore thematic caches.
This announce very intrigued, and now taken into the account Water theme of The International 2017, theory about the fourth spirit grows stronger. Want to remind that the idea about the fourth brother appears with the comic about Monkey King. Back in those days, we all thinking about some Metal Spirit of Death spirit. But just look at this guy, that shows in one of the comics about the Monkey King.
His name is Breckin and this sound like the name of the other spirits (Raijin – Storm Spirit, Xin – Ember Spirit). Moreover, Breckin’s head has a specific shape: sharp, gnarly traits of the face, unusual shape, and color of eyes, just like all other Spirits have.
The International 2017
With The International 2017, he associates with the water element. He has fins on cheeks, gills on the neck and the color of the skin leaves no questions at all. Just look at the other’s spirits element and their skin tone.
Is he the Fourth spirit about all say? And if so, we’ll see we that Aqua Spirit already on TI7 where we are as surprised as with Underlord at TI6
Want to increase your gaming skills? Check these articles:
For the most of Dota 2 players this just a game, and only a small part of Dota 2 community understand that this game have a deep and interesting Lore.
To be honest, for those players who play only for joy, history of Dota may be seen strange. But for true fans connection between heroes, that we can see through their phrases, every new comics from Valve – all this is like a travel deeper in the Dota 2 universe.
The beginning of the Dota 2
Dota 2 is an eternal battleground between light and darkness. The very beginning of Dota 2 starts from fight between 2 beings – leght and dark. And fore runners (almighty gods that create every living person in the world) were mad, and trap them into a sphere, that was created by Arc Warden. Prison of 2 beings now called as Mad Moon, and then this sphere get on the orbit of one of the planets. For a long time nobody heard anything about this 2 creatures that trapped in the moon.
Creatures that live on the planet were pleased with the beauty of the moon, and try to research it. In one day scientists saw cracks on the moon, this was a echo of the war that still continue in the heart of the moon. Nobody can contain that rage that burst from confrontation of 2 beings, even that magic sphere. For a long times wall of this prison are thinning, and in one day it blow up. Most of the shatters was burned in the space, but a few of them landed on the planet. Ancients one were free. Planet inhabitants began to praise them like a gods and built the altairs to praise their strength. And Ancient answered on the praise with a gifts – mana, armor, energy, protection from various powers and ability to throw back even the death.
Shatters of the Mad Moon
Crystals – Shatters of the Mad Moon – powered up inhabitants of the planet, but it’s power and energy changed everything. And as their gods, heroes, people who was changed under influence of the shatters, began fight with each other. Crystal of the Light – contributed to the creation of a new life, trees bloomed around him and birds sang, it personified all light and pure, which was on the planet, the crystal of the Darkness – surrounded the destruction, the earth was burnt down, the trees die, it was the embodiment of fear and darkness. However, it was not possible to say which side was the best, because they complemented each other and could not exist separately.
The ancients gradually enslaved the inhabitants of the planet, they drawned them into their eternal struggle, and they were forced to defend the shatters and to fight among themselves. For one of the ancients to conquer and rest in peace, the other must be destroyed with the fragment that reflects his essence, and the enslaved Warriors seek to fulfill the will of their idols. From all over the world, they come to the altars of the ancient heroes who fight until the latter, without realizing that both sides are equal, as is the day and night. They do not know that their struggle will never be over, how cannot the day forever obscure the night, but continue to fight because the ancients leave them no choice.
This is the Origin of the Defend of the Ancient, and from the name we can see that all spinning around two Ancients, who enslaved whole nations. But lore of the each hero is interesting aswell, some of them lived before moon was destroyed, about many of them stories were singed, and i will tell their history in the next articles.
More and more often we see how professional players decided to suicide themself the run to the base. And they do it not without a reson, in current Meta sometimes it is better to commit suicide and almost immeadetly respawn at base. We try to figure out how this is possible and in when this move will be awfull.
For those who do not know: Support, jungler, hard liner that lose almost all hp and/or mana just need to go to the fountain to restore himself. Calculated that it take from 30 sec to 1 min. Of course you can use teleport, but then you must go back on your two (or four?.. depends on Hero).
And now Icefrog made an Alternative Way: Player kill himself and respawn at base with full hp and mana. In the early game that trick is just a miracle to the support, because on low levels respawn time is a few second.
Some statistic: At The Summit 6 in 74% (26 from 35) of games some one use that ability and just deny themselfes.
Let’s check it matematically. In our researches below we try to calculate all factors that affect on the death of hero and his movement speed. Our goal – check time that hero takes to go to the base and restore his hp. We found 2 ways to do it:
On your two.
First thing that you need to notice that we calculated only time when you run to the base, and do not forget that you will lose additional 10-15 second to refill your mana/hp bars.
Main thing – Movement speed. We devided map on 3 main zones, where heroes appear after they lose some hp. Path from Red zone to the tavern takes the most of your time, from yellow a little less, and from blue – max fastly. We created some kind of table how much time heroes with different movespeed will appear at base:
MS: 280-290 ; From red zone – 58-70 sec; From yellow zone – 42-46 sec; From blue zone – 33-37 sec.
MS: 330-340 ; From red zone – 50-55 sec; From yellow zone – 38-42 sec; From blue zone – 30-34 sec.
MS: 370-380 ; From red zone – 42-45 sec; From yellow zone – 33-36 sec; From blue zone – 26-30 sec.
And with the help of this table you can calculate time what you need to reach the fountain.
As we see path (wtihout some artifacts that increase movement speed) is quite long and it may take a time to reach home. So let’s calculate how long heroes will respawn after deny?
That time contains: Finding a path to deny, Killing your hero, respawn. Respawn is the easies to calculate, so let’s start with it:
Respawn time = 3.8*level of your hero + 5 sec.
So heroes with 1 level spent 9 second in tavern, 2 level – 13.6, 5 level – 24 sec. As we see it is much lesser then traveling time. But remember that you also need to find a way to commit suicide.
To kill Hero with 500 hp and 2 armor Big camps waste 8-10 sec in general, medium – 12-13 sec. Do not forget to sum time while you run to the camp.
So we made researches and decided that it is more efficient to deny yourself on low levels, so do not hesitate to ask jungle creeps to throw you back to home!
Try to read our other boost advices and stay with us:
Pudge – is the most universe hero, you can play at all roles with him, buy to him almost all artifacts and be useful at any stage of the game! Variety… This is what you missing on the most of the characters. He is not tied to specific artifacts and therefore, playing for him again and again, you will not get bored and also can easily boost your ranks! 🙂
Pub Stomper Pudge
In this guide i will not tell you any thing special, i will just show you few paths and you will choose by yourself which build will be the most useful.
Advantages and Disadvantages of Pudge
Have 700 hp pool at 1st level.
2 his spells break through spell immun like Black Kings Bar.
We will receive 50 point of hp for every death of enemy in 450 radius.
34% magic resist with the help of Flesh Heap.
We can perform suicide with Rot, and take all exp and money with ourself.
In solo fights win 50% of all Dota 2 heroes.
Movements speed – 285 and this is slow. Very slow.
Have big problems with mana pool at all stages of game.
Have no escape.
Have a low base armor, need to buy something to compensate.
The most powerful spell of Pudge. You can destroy formation of enemy just by hooking one of them under tower. Other will run to save him, or just leave him be.
At 25 level with Aghanim’s Scepter and Aether Lens hook deal 500 pure damage even through magic immun with 4 sec cooldown and 1500 range.
Slow for 30% at all stages.You can not both attack enemy and go after him due to your low movement speed, so best way will be running around your enemy but do not attack him until he almost die (other way creeps will attack and can block you) and then kill him with hook or melee attack. Remember that rot do not cancel teleport and ultimate.
Useless in early game so do not take this until 10 level. Stacks will accumulate even if you do not take this ability. So do not afraid to loose some stacks in early game, go ahead and kill somebody.
3 second stun on enemy hero that also deal good damage and works through Black Kings Bar, what can be better? Also it will heal you, so do not afraid to use this ability on fat creeps like Golems, Catapults just to restore your health.
Gank is divided at 2: Heroes with escape like Phoenix, Anti-Mage; Heroes-food like Sniper, Crystal Maiden. In first case you need to use your ultimate while target stunned by hook, to perform insta ultimate, in other case – Hook -> 1-2 melee attacks -> Ultimate.
Play style described in this guide – aggressive, kill heroes everywhere and always.
Different roles of Pudge boil down to two things: get the 7 level and Arcane Boots, as soon as possible. Which way you’ll get it – you decide.
Do I need to gank level 6 without Arcane Boots? Basically – NO. I explain:
Pudge Mid: gank until 7 min and you will be noticed by opposite ward with high probability. Even if enemy did not have wards, we will have only 1 attempt to Meat Hook. Obviously, then enemies will know that we near and they will try to hide And now let’s get back to the Middle. Well, it will be good if your Tower will still be there. However, in any case, the opponent will be 1-3 levels above us. It is a failure.
Helping via Town Portal Scroll, only if the enemy dive under Towers, and we see that we can make a frag with a high probability. In general, at the beginning of the game we do not create moments and wait for the enemy mistake.
Pudge Support: gank mid Only if you are invisible rune. Usually enough to use Rot close to the opponent, everything is simple. You can gank in Smoke of Deceit, but the chances will be smaller, about 50 to 50. In the worst case, we lose a lot of experience, it would be better stack creeps. At best, the team won mid lane. Make the save-TP always, even if you can not Save anyone, in the worst case, get experience in the lane of our comrade, resting in a tavern, and this experience we really need.
Pudge Hard: look at experience farm if it possible. If the enemies zone us and we do not reach creeps, then every 2nd minute walk to the rune. Subject to Midder, so he fill his Bottle and did not lose the center line. In the pocket you must always have Town Portal Scroll to the case of dives from an opponent in another part of the map.
After receiving the 7-9 level and Arcane Boots comes the fun: buy Smoke of Deceit, fly on the line, where we can make a frag with an ally, it is desirable to kill or try to kill the enemy carry. Do these attacks on the CD: buy wards, fly, fight, and die again andagain, and again.
So where is IMBA, you ask? Hmmm .. In your hands and mind of course!
Even all this knowledge will not help you win, if you making decisions too long. Pudge – hero of reaction, micro moments, and mini-map.
Mini Map allows you to collect a huge amount of information: movement on Wards, the destruction of our wards, installation of enemy wards, diving under Towers from enemies. All this should be monitored every 20-30 seconds.
It does not matter if we lose line, Pudge is weaker than many heroes in this part of the game, remember the task at the beginning of the game? Arcane Boots and 7 level. Then go gank with allies, we will be able to kill by themselves or the wounded heroes, or when we receive at least some benefit. And with that knowledge we can easily boost our MMR to around 5k.
Read my other articles about Boostin in Moba games:
Hello and welcome to my guide about Slark. In my humble opinion he is one of the best heroes for solo boosting. With him you can easily win games solo and rise your rating very fast.
Murlock Nightcrawler – Slark guide for solo boosting
Slark – Carry / Escape / Disabler / Nuker
His main stat – Agility, and this mean that in late game he will have a high attack speed and a ton of armour.
After a short delay Slark sacrifices some of his precious blood, and remore all negative effects from himself, and deal damage to nearby enemies. Slark recieve 50% of damage that dealed by this ability
Mana cost: 55/50/45/40
Delay: 1.5 sec
Damage: 75 / 150 / 225 / 300
Slark jump forward andcatch first hero that appears at his path. Enemy recieve damage and became rooted to Slark. That mean that he can move only in short radius around Slark.
Mana cost: 75
Recharge: 20 / 16 / 12 / 8
Damage: 40 / 80 / 120 / 160
Time of root: 3.5 sec
Range of Root: 325
Slark steal life essence from enemy heroes. He steal all atributes from enemy and transform it into agility for himself.
Gained agility: 3
Steal atributes: 1 of each
Duration: 15 / 30 / 60 / 120
Slak hide himself in a cloud of shadow, becaming invisable. This invisable do not reveiled be anything: attacks, using of items or spells. Also it have Passive effect, when opposite team do not see him, he moves faster and has a great HP regeneration.
Mana cost: 120
Duration: 4 sec
Additional movement speed: 30% / 35% / 40 %
Hp per second: 3% / 5% / 7%
Slark Skill Build
There is so much pain in Slarks name. From the appearance in patch 6.65 Slark became a great pub stomper, and still he is. Meta comes and goes, but Slark is always at the Top. His abilities allows him to be actual at any stage of the game.
Slark Skills Preview
Lets highlight his abilities a little:
Dark Pact – Univesrsal ability, that allows you to deal 300 magic damage with 6 sec cd, also do not forget about it ability to dispell all harmfull effects.
Pounce – looks like a Miranas leap, but pounce deal 160 magic damage, and bound enemy hero to Slark for 3.5 sec with 8 sec cd.
Essence Shift – That whats make us one of the strongest carry in Dota 2. With it Slark steal 1 of each attributes from the targe, and transform it into Agility. Duration in Late game – 2 minutes or 120 sec.
Shadow Dance – Main ability of Slark that make from him an unstopable machine of death and best choice for boosting accounts. Ultimate give us 3%/5%/7% of hp per second while opposite team do not see us, also with it we can run with 522 movement speed fo 70% of the game. Active of this Ultimate makes us Invisable that can not be revealed for 3 seconds.
First thingh you need to do – learn how to escape from the most compilated situations. All Slarks boosting power is in HP regeneration, so use this ability wisely.
Start as many fights as you can, Farm lines as BurNIng in his best ages, and let the PTS be with you.
Starting Items: Tango x2, Quelling Blade, Ring of Protection.
You main goal at early stage – gain as much exp as possible. Even if enemies are harrasing you, sent you to the tavern you must bear all of this until you gain 7 level When you get your ultimate you can farm anywhere at map, and gank anyone tries to ruin your early game.
With your fist money buy Stout Shield and then Ring of Basilius. Next our step is to upgrade our shield to Poor Mans Shield, after that we buying Boots of Speed and Ring of Aquila. I will not say anything about early game, becouse in pub anything can happen, and in the most cases everything will go terribly wrong. That means that your main goal must be accumulating enogh exp for 7 level. Right after that point we will accumulate our critical mass to destroy entire enemy team, and throne aswell.
By 7 lvl we need :
Ring of Aquila
Boots of Speed
Poor Man’s Shield
Town Portal Scroll
Thank to the Raindrop and aquila we can farm 2 jungle camps without any lost of mana or hp and push line when camps are respawning.
With our first money we must upgrade our boots to Power Treads, and next step is to decide what will be better in our case : Shadow Blade or Echo Sable. If you play at rating that below 4000 mmr, then you can bravely choose Shadow Blade, in other case – Echo Sabre, because the highter the rating, the biggest are chances to meet 5ManDoto. For more stable game for boosting your MMR in that case you must buy Echo Sabre. With this Artifact we can faster our farm to 4 camps per minute, and increase our push potenrtal and hp pool (plus quite good mana regen).
Right after Sabre we rush for Shadow Blade and then upgrade it to Silver Edge.
At 11-14 level we must have :
Ring of Aquila
Shadow Blade OR Silver Edge
With this setup we will have about 1500 hp, 700 mana, 130 damage, 8 armor and 0.8 attacks per second. Our full burts from invis will deal about 450 phisical damage (if enemy has 10 armor) and 345 magical in 1.5 second. After all of this we buy Eye of Skadi, Linken’s Sphere, Abyssal Blade and win the Dota 2.
What makes you a real Slark pro
Pact has a 1.5 delay, and after that for 1 second all negative effect will be dispelet with 10 ticks
Slark has a great vision, and his range of view – 1800, and at night you can deal namy bad things with enemy, because you have a lrger distance of view then them.
At team fight you must soak as much damage as you can, to do so you must leave the battle often, regen your HP and then dive in again. Repeat until victory.
You must use Pounce very accurate. In the professional hand Pounce can make miracles.
For the entire game tell you team where enemies ward are, due to your ultimate passive effect you can predict where they are pretty accurate.
Use your Ultimate only as an emergency button in critical situation.
Final of the Slark Guide
In that guide i do not talk about things that every body knows, i just shared my thought about this hero and how easily you can boost MMR and PTS at him
Unlike the newcomers, hardcore Dota players can play blindfolded and know where on the map probably is one or another enemy hero. I think in many head flashed the thought “they are in Rosh pit” in just a few seconds to notice the attention. But the point is in the word “probably” and that a pair of seconds. It is dangerous to go in the enemy forest, or try to push the tower, or take away Aegis of the Immortal from that stoneheaded without vision. And I’m not just talking about Wards. You should use all available metods: an illusion or controlled creatures, spells of some characters, friends who play on a support; In other words, the visual map control – the key to victory.
Dota 2 Best places for Observer Ward
I will note here a couple of tricks. You can recieve view in the Roshans den with usual Observer Ward, and even ward at the entrance can be fooled with the invisibility spell or Smoke of Deceit. Versatile, but expensive means – the courier. In the very overextended games loss of courier does not have a major impact on the economy, but an exact knowledge of the moment of the resurrection of Roshan can decide the outcome of the match. Also, that can be done by such popular characters as Invoker with using Sun Strike or Forge Spirit, Beastmaster with his hawk, Vengeful Spirit, Templar Assassin and many others. However, all these methods are not as effective as the ability Eyes In The Forest from Treant Protector, which gives a constant overview of the den, and an excellent, and most importantly, a sudden opportunity for initiation. To do this you must purchase Aghanim’s Scepter and enchant one of the trees, highlighted in the picture below.
Back to main viewing tool – Observer Ward. Let me remind you that the range of viewing Observer Ward is 1600 units. According to statistics, even at a low ranking wards very quickly disappear from the shop, but where they usually placed? The most popular places are the points on the river near the runes approaches to forests, Roshan Pit. This is understandable, and rightly so. But we must always keep in mind these banal position and do not wait for 20-30 seconds until the next runes. Places where most likely located Vision from opponents should get round, especially when you juking.
In some situations, you should pay attention to the following wards.
It may seem that they will not bring significant benefits and generally will serve as the cause of severe criticism and reports. In a normal game it will be so, but even in the pub practiced tactic of split-pushing. Against this strategy, these wards will be extremely useful. From personal experience, I can say that they also help to detect those elusive characters like Tinker, Nature’s Prophet, Ember Spirit and similar.