Latest Dota 2 Patch 7.09 did not bring anything new in the game, and therefore it did not touch the meta at all. All supports are still benefitted from a reduced courier price.
Huskar – The Burning Spear
Huskar is still climbing up to the top of the most popular champion in the last couple of months, and now he is on the 3rd place in the Very High skill bracket with 57% win rate.
Bounty Hunter – greed is good
Early we all predicted that all invisible heroes in dota 2 will become weaker because supports now have extra gold for sentry wards, but Bounty Hunter became only stronger. He is slowly returning to the pro scene, and pub players now picking him much more often. All thanks to the Spirit Vessel, that is 45% cheaper than Guardian Greaves and counter such meta champions as Dragon Knight.
Chen – leader of the pack
Impressive 55% win rate in the 5k+ MMR bracket, making Chen one of the most successful support in the Dota 2. His power is fully opened in the fast win strategies. At the 20 level, Chen’s creeps became really powerful and not every team could quickly exterminate all of them.
Terrorblade – a guest from hell
Terrorblade is now the prime core of every game. His amount of Armor making him very strong against physical damage, and his ability to farm with abnormal speed gives him a throne in our Meta Rating of 7.09. Only a few champions could opposite Terrorblade in the end-game, but right now all of them are not popular.
More and more often we see how professional players decided to suicide themself the run to the base. And they do it not without a reson, in current Meta sometimes it is better to commit suicide and almost immeadetly respawn at base. We try to figure out how this is possible and in when this move will be awfull.
For those who do not know: Support, jungler, hard liner that lose almost all hp and/or mana just need to go to the fountain to restore himself. Calculated that it take from 30 sec to 1 min. Of course you can use teleport, but then you must go back on your two (or four?.. depends on Hero).
And now Icefrog made an Alternative Way: Player kill himself and respawn at base with full hp and mana. In the early game that trick is just a miracle to the support, because on low levels respawn time is a few second.
Some statistic: At The Summit 6 in 74% (26 from 35) of games some one use that ability and just deny themselfes.
Let’s check it matematically. In our researches below we try to calculate all factors that affect on the death of hero and his movement speed. Our goal – check time that hero takes to go to the base and restore his hp. We found 2 ways to do it:
On your two.
First thing that you need to notice that we calculated only time when you run to the base, and do not forget that you will lose additional 10-15 second to refill your mana/hp bars.
Main thing – Movement speed. We devided map on 3 main zones, where heroes appear after they lose some hp. Path from Red zone to the tavern takes the most of your time, from yellow a little less, and from blue – max fastly. We created some kind of table how much time heroes with different movespeed will appear at base:
MS: 280-290 ; From red zone – 58-70 sec; From yellow zone – 42-46 sec; From blue zone – 33-37 sec.
MS: 330-340 ; From red zone – 50-55 sec; From yellow zone – 38-42 sec; From blue zone – 30-34 sec.
MS: 370-380 ; From red zone – 42-45 sec; From yellow zone – 33-36 sec; From blue zone – 26-30 sec.
And with the help of this table you can calculate time what you need to reach the fountain.
As we see path (wtihout some artifacts that increase movement speed) is quite long and it may take a time to reach home. So let’s calculate how long heroes will respawn after deny?
That time contains: Finding a path to deny, Killing your hero, respawn. Respawn is the easies to calculate, so let’s start with it:
Respawn time = 3.8*level of your hero + 5 sec.
So heroes with 1 level spent 9 second in tavern, 2 level – 13.6, 5 level – 24 sec. As we see it is much lesser then traveling time. But remember that you also need to find a way to commit suicide.
To kill Hero with 500 hp and 2 armor Big camps waste 8-10 sec in general, medium – 12-13 sec. Do not forget to sum time while you run to the camp.
So we made researches and decided that it is more efficient to deny yourself on low levels, so do not hesitate to ask jungle creeps to throw you back to home!
Try to read our other boost advices and stay with us:
Pudge – is the most universe hero, you can play at all roles with him, buy to him almost all artifacts and be useful at any stage of the game! Variety… This is what you missing on the most of the characters. He is not tied to specific artifacts and therefore, playing for him again and again, you will not get bored and also can easily boost your ranks! 🙂
Pub Stomper Pudge
In this guide i will not tell you any thing special, i will just show you few paths and you will choose by yourself which build will be the most useful.
Advantages and Disadvantages of Pudge
Have 700 hp pool at 1st level.
2 his spells break through spell immun like Black Kings Bar.
We will receive 50 point of hp for every death of enemy in 450 radius.
34% magic resist with the help of Flesh Heap.
We can perform suicide with Rot, and take all exp and money with ourself.
In solo fights win 50% of all Dota 2 heroes.
Movements speed – 285 and this is slow. Very slow.
Have big problems with mana pool at all stages of game.
Have no escape.
Have a low base armor, need to buy something to compensate.
The most powerful spell of Pudge. You can destroy formation of enemy just by hooking one of them under tower. Other will run to save him, or just leave him be.
At 25 level with Aghanim’s Scepter and Aether Lens hook deal 500 pure damage even through magic immun with 4 sec cooldown and 1500 range.
Slow for 30% at all stages.You can not both attack enemy and go after him due to your low movement speed, so best way will be running around your enemy but do not attack him until he almost die (other way creeps will attack and can block you) and then kill him with hook or melee attack. Remember that rot do not cancel teleport and ultimate.
Useless in early game so do not take this until 10 level. Stacks will accumulate even if you do not take this ability. So do not afraid to loose some stacks in early game, go ahead and kill somebody.
3 second stun on enemy hero that also deal good damage and works through Black Kings Bar, what can be better? Also it will heal you, so do not afraid to use this ability on fat creeps like Golems, Catapults just to restore your health.
Gank is divided at 2: Heroes with escape like Phoenix, Anti-Mage; Heroes-food like Sniper, Crystal Maiden. In first case you need to use your ultimate while target stunned by hook, to perform insta ultimate, in other case – Hook -> 1-2 melee attacks -> Ultimate.
Play style described in this guide – aggressive, kill heroes everywhere and always.
Different roles of Pudge boil down to two things: get the 7 level and Arcane Boots, as soon as possible. Which way you’ll get it – you decide.
Do I need to gank level 6 without Arcane Boots? Basically – NO. I explain:
Pudge Mid: gank until 7 min and you will be noticed by opposite ward with high probability. Even if enemy did not have wards, we will have only 1 attempt to Meat Hook. Obviously, then enemies will know that we near and they will try to hide And now let’s get back to the Middle. Well, it will be good if your Tower will still be there. However, in any case, the opponent will be 1-3 levels above us. It is a failure.
Helping via Town Portal Scroll, only if the enemy dive under Towers, and we see that we can make a frag with a high probability. In general, at the beginning of the game we do not create moments and wait for the enemy mistake.
Pudge Support: gank mid Only if you are invisible rune. Usually enough to use Rot close to the opponent, everything is simple. You can gank in Smoke of Deceit, but the chances will be smaller, about 50 to 50. In the worst case, we lose a lot of experience, it would be better stack creeps. At best, the team won mid lane. Make the save-TP always, even if you can not Save anyone, in the worst case, get experience in the lane of our comrade, resting in a tavern, and this experience we really need.
Pudge Hard: look at experience farm if it possible. If the enemies zone us and we do not reach creeps, then every 2nd minute walk to the rune. Subject to Midder, so he fill his Bottle and did not lose the center line. In the pocket you must always have Town Portal Scroll to the case of dives from an opponent in another part of the map.
After receiving the 7-9 level and Arcane Boots comes the fun: buy Smoke of Deceit, fly on the line, where we can make a frag with an ally, it is desirable to kill or try to kill the enemy carry. Do these attacks on the CD: buy wards, fly, fight, and die again andagain, and again.
So where is IMBA, you ask? Hmmm .. In your hands and mind of course!
Even all this knowledge will not help you win, if you making decisions too long. Pudge – hero of reaction, micro moments, and mini-map.
Mini Map allows you to collect a huge amount of information: movement on Wards, the destruction of our wards, installation of enemy wards, diving under Towers from enemies. All this should be monitored every 20-30 seconds.
It does not matter if we lose line, Pudge is weaker than many heroes in this part of the game, remember the task at the beginning of the game? Arcane Boots and 7 level. Then go gank with allies, we will be able to kill by themselves or the wounded heroes, or when we receive at least some benefit. And with that knowledge we can easily boost our MMR to around 5k.
Read my other articles about Boostin in Moba games:
Hello and welcome to my guide about Slark. In my humble opinion he is one of the best heroes for solo boosting. With him you can easily win games solo and rise your rating very fast.
Murlock Nightcrawler – Slark guide for solo boosting
Slark – Carry / Escape / Disabler / Nuker
His main stat – Agility, and this mean that in late game he will have a high attack speed and a ton of armour.
After a short delay Slark sacrifices some of his precious blood, and remore all negative effects from himself, and deal damage to nearby enemies. Slark recieve 50% of damage that dealed by this ability
Mana cost: 55/50/45/40
Delay: 1.5 sec
Damage: 75 / 150 / 225 / 300
Slark jump forward andcatch first hero that appears at his path. Enemy recieve damage and became rooted to Slark. That mean that he can move only in short radius around Slark.
Mana cost: 75
Recharge: 20 / 16 / 12 / 8
Damage: 40 / 80 / 120 / 160
Time of root: 3.5 sec
Range of Root: 325
Slark steal life essence from enemy heroes. He steal all atributes from enemy and transform it into agility for himself.
Gained agility: 3
Steal atributes: 1 of each
Duration: 15 / 30 / 60 / 120
Slak hide himself in a cloud of shadow, becaming invisable. This invisable do not reveiled be anything: attacks, using of items or spells. Also it have Passive effect, when opposite team do not see him, he moves faster and has a great HP regeneration.
Mana cost: 120
Duration: 4 sec
Additional movement speed: 30% / 35% / 40 %
Hp per second: 3% / 5% / 7%
Slark Skill Build
There is so much pain in Slarks name. From the appearance in patch 6.65 Slark became a great pub stomper, and still he is. Meta comes and goes, but Slark is always at the Top. His abilities allows him to be actual at any stage of the game.
Slark Skills Preview
Lets highlight his abilities a little:
Dark Pact – Univesrsal ability, that allows you to deal 300 magic damage with 6 sec cd, also do not forget about it ability to dispell all harmfull effects.
Pounce – looks like a Miranas leap, but pounce deal 160 magic damage, and bound enemy hero to Slark for 3.5 sec with 8 sec cd.
Essence Shift – That whats make us one of the strongest carry in Dota 2. With it Slark steal 1 of each attributes from the targe, and transform it into Agility. Duration in Late game – 2 minutes or 120 sec.
Shadow Dance – Main ability of Slark that make from him an unstopable machine of death and best choice for boosting accounts. Ultimate give us 3%/5%/7% of hp per second while opposite team do not see us, also with it we can run with 522 movement speed fo 70% of the game. Active of this Ultimate makes us Invisable that can not be revealed for 3 seconds.
First thingh you need to do – learn how to escape from the most compilated situations. All Slarks boosting power is in HP regeneration, so use this ability wisely.
Start as many fights as you can, Farm lines as BurNIng in his best ages, and let the PTS be with you.
Starting Items: Tango x2, Quelling Blade, Ring of Protection.
You main goal at early stage – gain as much exp as possible. Even if enemies are harrasing you, sent you to the tavern you must bear all of this until you gain 7 level When you get your ultimate you can farm anywhere at map, and gank anyone tries to ruin your early game.
With your fist money buy Stout Shield and then Ring of Basilius. Next our step is to upgrade our shield to Poor Mans Shield, after that we buying Boots of Speed and Ring of Aquila. I will not say anything about early game, becouse in pub anything can happen, and in the most cases everything will go terribly wrong. That means that your main goal must be accumulating enogh exp for 7 level. Right after that point we will accumulate our critical mass to destroy entire enemy team, and throne aswell.
By 7 lvl we need :
Ring of Aquila
Boots of Speed
Poor Man’s Shield
Town Portal Scroll
Thank to the Raindrop and aquila we can farm 2 jungle camps without any lost of mana or hp and push line when camps are respawning.
With our first money we must upgrade our boots to Power Treads, and next step is to decide what will be better in our case : Shadow Blade or Echo Sable. If you play at rating that below 4000 mmr, then you can bravely choose Shadow Blade, in other case – Echo Sabre, because the highter the rating, the biggest are chances to meet 5ManDoto. For more stable game for boosting your MMR in that case you must buy Echo Sabre. With this Artifact we can faster our farm to 4 camps per minute, and increase our push potenrtal and hp pool (plus quite good mana regen).
Right after Sabre we rush for Shadow Blade and then upgrade it to Silver Edge.
At 11-14 level we must have :
Ring of Aquila
Shadow Blade OR Silver Edge
With this setup we will have about 1500 hp, 700 mana, 130 damage, 8 armor and 0.8 attacks per second. Our full burts from invis will deal about 450 phisical damage (if enemy has 10 armor) and 345 magical in 1.5 second. After all of this we buy Eye of Skadi, Linken’s Sphere, Abyssal Blade and win the Dota 2.
What makes you a real Slark pro
Pact has a 1.5 delay, and after that for 1 second all negative effect will be dispelet with 10 ticks
Slark has a great vision, and his range of view – 1800, and at night you can deal namy bad things with enemy, because you have a lrger distance of view then them.
At team fight you must soak as much damage as you can, to do so you must leave the battle often, regen your HP and then dive in again. Repeat until victory.
You must use Pounce very accurate. In the professional hand Pounce can make miracles.
For the entire game tell you team where enemies ward are, due to your ultimate passive effect you can predict where they are pretty accurate.
Use your Ultimate only as an emergency button in critical situation.
Final of the Slark Guide
In that guide i do not talk about things that every body knows, i just shared my thought about this hero and how easily you can boost MMR and PTS at him
Unlike the newcomers, hardcore Dota players can play blindfolded and know where on the map probably is one or another enemy hero. I think in many head flashed the thought “they are in Rosh pit” in just a few seconds to notice the attention. But the point is in the word “probably” and that a pair of seconds. It is dangerous to go in the enemy forest, or try to push the tower, or take away Aegis of the Immortal from that stoneheaded without vision. And I’m not just talking about Wards. You should use all available metods: an illusion or controlled creatures, spells of some characters, friends who play on a support; In other words, the visual map control – the key to victory.
Dota 2 Best places for Observer Ward
I will note here a couple of tricks. You can recieve view in the Roshans den with usual Observer Ward, and even ward at the entrance can be fooled with the invisibility spell or Smoke of Deceit. Versatile, but expensive means – the courier. In the very overextended games loss of courier does not have a major impact on the economy, but an exact knowledge of the moment of the resurrection of Roshan can decide the outcome of the match. Also, that can be done by such popular characters as Invoker with using Sun Strike or Forge Spirit, Beastmaster with his hawk, Vengeful Spirit, Templar Assassin and many others. However, all these methods are not as effective as the ability Eyes In The Forest from Treant Protector, which gives a constant overview of the den, and an excellent, and most importantly, a sudden opportunity for initiation. To do this you must purchase Aghanim’s Scepter and enchant one of the trees, highlighted in the picture below.
Back to main viewing tool – Observer Ward. Let me remind you that the range of viewing Observer Ward is 1600 units. According to statistics, even at a low ranking wards very quickly disappear from the shop, but where they usually placed? The most popular places are the points on the river near the runes approaches to forests, Roshan Pit. This is understandable, and rightly so. But we must always keep in mind these banal position and do not wait for 20-30 seconds until the next runes. Places where most likely located Vision from opponents should get round, especially when you juking.
In some situations, you should pay attention to the following wards.
It may seem that they will not bring significant benefits and generally will serve as the cause of severe criticism and reports. In a normal game it will be so, but even in the pub practiced tactic of split-pushing. Against this strategy, these wards will be extremely useful. From personal experience, I can say that they also help to detect those elusive characters like Tinker, Nature’s Prophet, Ember Spirit and similar.
In our last article we talked about various types of juking, and we look at some interesting examples. In this article we will talk about various items, micro moments, mechanics, and Dota 2 mechanincs, knowing of which will allow you to perform an ideal juke. Sometimes to run away from a tail you need only a little piece of luck, but you can avoid that unpleasant situations, simply understanding what may cause these or other actions. This time, our target is to understanding the logic of jukes, understanding of the causes and reasons.
Usually for the successful juking you need some sort of advantage over the opponent. For example, a large movement speed or distance viewing. Of course, rarely a support can afford to buy Boots of Travel or Manta Style, but developers still think of the balance. Therefore, there are such wonderful artifacts as Glimmer Cape or Lotus Orb, which even the poorest support can afford.
Today we will focus on a Movement Speed.
Why is the first thing every player tries to buy is a Boots of Speed? The question seems absurd, but many rarely think much about why they buy this or that object, and how the artifact will show better in a given situation. This problem that is even professional players suffer. Recall the scandalous tandem of player EternaLEnVy and Eye of Skadi.
Increased movement speed, it is valued at all phases of the game. For example, competent Carry probably will get Phase Boots, and after, and Yasha, instead of Power Treads and Sange. It is clear that there is no universal itembuild for all characters here, but even a few patches ago Sven began his victorious farm with Yasha, that at a accelerated the farm of gold.
For supports there is ideal starting item 0 Wind Lance, that can be easily transformed into Eul’s Scepter of Divinity, or in Drumm of Endurance. Those both artifacts are ideal items for any support hero.
Base movement speed ranges from 270 characters (Techies) and up to 335 (Enchantress, Keeper of the Light, Luna), and yes, Crystal Maiden is not the slowest character in Dota 2. This information should be used and, for example, if you play as Dark Seer in a hard line, and against you is a couple of slow and clumsy characters, make a double kill, conquer the line and destroy morale of the opponents. The difference in speed even at 20-30 units determines the success or complete failure of the chase. But what if we are playing on the ill-fated Crystal Maiden? Tranquil Boots – a good choice, it provides 85 additional units of the speed of movement, and in combination with the aforementioned Wind Lace all 105.
Separately we will examine this artifact – Phase Boots. The ability to pass through the units, which have these shoes, is not unique. But what gives to us this effect and how to use it for juking?
There is a standard trap in the forest, which has many variations. The simplest situation can happen even on the stage of Lining. Running from the opponent’s hero, with luck, you can hold it in your crowd creeps. To do this we need to come in hide spot in the forest. The enemy will follow us and our creeps for him. At the time of the crowds, using Phase Boots, we pass through the opponent, our creeps and find ourselves outside our deadly trap.
IceFrog do his best and make an ideal game from such simple fan-made map. Each new match played differently. Secret lies in the variety of hero combinations and items, proper use of map and understanding of the games mechanics. We will talk talk about this in that article, but in the contest of Juking.
Juking – an integral part of the game, dodge skill from blows and spells, the correct use of regional advantages, and unexpected, as they may seem, crazy moves. Some of things are difficult and beginners doubtfully can use them, but other basic, easy to learn and apply in practice. Good players are distinguished from normal in the possession of such techniques. In the conventional sense Junking – means to dodge enemy attacks, run through forest, avoiding spells, etc. However, such basic skills can be used not only in the escape, but also on the stage of lining or in team fights.
With a right movements support heroes not only leaves Carrt with creeps tete-a-tete, but also can completely steal all exp and money from the enemy hardliners. Of course some play with support only for fun, or just do not know how to play them properly. They push lines, attack creeps and etc. But a good support, that know a “secret” trails in jungle can easily harras the enemy without being notice by creeps.
While we use standart trail in jungle, we can not surprise our opponent. But if we use that “secret” trails, then we can flank our enemies, or just inflict a surprise attack that will chill him a little bit. Do not forget that your Main Objective – Let you main carry a safe lining, and let him freefarm as long as possible. Ganking enemies is not our job.
These positions are the most comfortable for the supports. It give a great review of the map, variability of movements, and the ability to pool a large camp of neutral creeps. Remember that wards are your job, always keep enemies in sight.
With successful juking you will hit your enemies with hit or two and then hide in the fog of war or trees. Feel free to use your attacking abilities or simply harras him. If you do all properly then the enemy has only 2 options: Retreat in jungle, or stay and risk with his own life.
Pay attention to the time – every 22 and 52 sec creeps walk past by tier-1 tower. Pass these creeps and keep to zone enemy. If you can drive him under a tower then you have done all right.
What can you do at a hard line if you meet a really good team, in which support know their role? Answer is simple, try to get as much exp as you can, and wait for a help. But there is a few tips. If you play as a Dire then you can take this (on picture below) position and just sit there and collect exp. Remember that you will receive exp only if creeps are killed in 1300 range.
Of course there is a possibility that support can check this spot, but even in that case you have a way to retreat. While you hero receive exp you can drink a tea, or just look at the map more closely. At 3-4 min you will have a 5 lvl. You will have an advantage in exp if opponent supports shared exp with theirs carry.
Juking on middle line requires some certain skill. There is no trees, and you can not wait for help from anywhere. How to juke then? First of all juking – intellectual competition between players in which you need to use everything that you can.
While playing some heroes ( Shadow fiend, Magnus, Kunkka and etc) that have animation of skills you can use that skill and then immediately cancel it by pressing S button. If you done this properly then your hero will start an animation of attack, but mana will not be consumed. The enemy, seeing or hearing the attack may depart or cancel their attack. Such simple trick can beat the opponent in the number of finished off creeps, and also you can bait them for some spells.
Also on the middle line you should take into account the factor of relief. At night, when the viewing distance decreases, the characters do not see what is happening on the hill. So it is possible to catch the enemy hero, for example, with the ultimate from Shadow Fiend.
There is still a popular feature of using illusion runes. Bite on the illusion in the early game is quite difficult to read, as the heroes damage is small, but it’s still a risk. Employing this rune, stop and run with one of your copies, and most likely, the enemy will follow it.
Hello again. Today we will finish our rubrick about Best Heroes to boost solo MMR for Dota 2.
Pay your attention to the basics. Almost every time your perfomance is more important than the hero that you choose. As i mentioned in last part, you can boost your rating with ANY character.
Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).
Excellent growth of force +3.2.
The second skill gives him an excellent survival potential.
He have the ability to interrupt casts.
Ultimate is good as in teamfights and on lining stage.
Excellently catch split-pushers.
Can farm fast.
He can stand at hard line and the jungle.
Clear Damage from ultimate
The lack of armor at the start (0).
Depends on the artifacts.
Depends on experience.
Weak mana poll in the early game.
Firstly you need to understand that you want to quickly finish the game, because in Late game we will lost to hard cary. You need to choose hard line and be as aggresive as you can. We are going to dominate from the start.
You can buy almost everything at Doom. But always evaluate the situation and collect only those items that are needed at the moment.
Universal character – may be mid or hard liner.
Excellent attack animation.
A good push-potential.
With the Blink Dagger can greatly initiate.
Easily kill an enemy core hero in 1×1 fights.
Weak hp poll in the early game.
Low agility gain.
A simple hero who can dominate from the start. One successful binding can turn a game. Inflict incredible damage. Perhaps the best hero to quickly raise the rating.
Our core item will be Maelstorm. Before start to whine that nobody buy this item in professional games, remember that you play in Pub games. A lightning will give us a bonus damage, attack speed and allow to quickly destroy bundles of creeps.
Secon core item – Blink Dagger. It will allow us to initiate, or escape from the battle.
Hello and welcome! Today we will take a look at another heroes that can help you to raise your Solo MMR. Todays heroes are not standart, and because of that enemies would be confused.
Today’s heroes are :
Incredibly strong character in Middle lane
Good attack animation
Low cooldown and mana cost on the Lightning Storm, allowing him to farm creeps , harass the enemy and push the line without problems.
It causes the enemy to kill the creeps under his tower
Relevant at all stages of the game. Of course, if you do not lose your line. Difficult to believe in that.
The hero is very dependent on its mana
Stan is skill based and hard to use
At the beginning of the game have not so much HP, but it changes with the advent of Bloodstone.
Do not always blindly copy an item and skill buildes. Assess the situation and buy / level what is really needed. Sometimes, the stun on the first level will be needed if you go with the team into the enemy’s forest or ambushe a rune.
Hero is suitable for beginners. It is easy to learn how to play, he is strong and with a little practice it will become easy MMR earner.
High damage at start
The ability to recover HP from creeps and heroes murder
The high movement speed, when opponents have little HP
Good feel on Lining stage
Can start ganking very early
Ultimate breaks BKB
Some problems arise against fat heroes
There is much stronger late carry heroes. We need to start wreak havoc much earlier
Have not control before the Abyssal Blade
Bloodseeker have a great variety of different item buildes. Always buy what you need. Some items may be useless against certain heroes. For example, it is not necessary to collect Shadow Blade against the Bounty Hunter and Slardar, or if your team already have invisible hero and opponents have to buy some Sentry.
If you have a lot of money you can stock Moonshard. And do not forget to leave money on buyback 🙂
Universal carry, which mainly relies on teamfights. You should take him only if you feel that the team is more or less adequate.
Good attack animation
Quickly gets core artifacts due Dominator and stacks of ancient creeps
Have a powerful magic spell
Strong AOE damage
Low mana cost on skills
Giro is very thin in the initial stages
Small damage from auto attaks at the start
level up your Rocket Barrage to the maximum, to kill the enemy on the line and to farm forest faster. Also you can max Flack cannon early if you able to quickly gather dominator. Capture an forest creep, then make stacks with this creep.
At the start, we take Wraith Band, because we have a little damage of ours attacks. Then buy Aquila to spam skills on cooldown. If you feel bad on line then take Morbid Mask and go into the forest. See also the choice between PT and Phase Boots, the second will be better. Drums can be assembled again, if everything is bad and early BKB is not in sight.
But today we’ll talk about some other things. Let’s start!
Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).
In the previous parts of the guide we have described some points and tips for Ranked games. We introduce minor amendments.
Seen on the ranking of 1000 – 3000: teammates asked Mid line player to gank them up almost from the first minute. Ignore such tem mates. You have the task – farm core artifacts. Gang only when possible, for example if you have a good rune or you already have Ultimate or desired artifact.
Try to convince your team supports to pool you with 2 tango, if you go to the Mid lane. Typically, 4 tango is necessary, and you will save money. Also ask the team to take the rune in the first minute. Early bottle allow faster start your domination on the line.
If you play Carry, you do not need to do what almost all teammates do – stand in one place waiting for a fight. At this time, you can farm line / forest or push towers, and when fight begins you can use teleport to help your team mates.
News for Russian pubs – do not start with any dispute with them. Just Mute them and concentrate on the game.
Give up the idea that your Team has 4 idiots, and you only normal person.
Team fights errors: Look carefully due to you win or lose fights, take right target focus and dont start fights if you dont need it.
Remember that you take part in all Victories and Defeates. We usually dont notice what our team mates does right, but very quickly notice what they are doing wrong. Leave it – try to objectively assess their game.